Adzap ran Meta ads in the US, DE, and FR during a Spring 2026 Steam sale. Using geo holdout methodology, we confirmed profitable, incremental revenue lift across all three markets simultaneously.
Context on Voyagers of Nera and why Treehouse Games partnered with Adzap to run this campaign.
Voyagers of Nera is a cooperative survival-crafting game where players must survive a magical ocean world brimming with lost spirits and deadly monsters, sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.
Developed by Treehouse Games, the title launched into Steam Early Access with a strong foundation: a large wishlist base, positive player reviews, and high organic performance during its initial sale events.
The question was simple: can paid acquisition on mobile reach high-intent Steam players and convert them during a sale, unlocking a new audience for the game, profitably? This was the second time Treehouse Games would test this with Adzap.
Each country indexed to its own Week 1 daily average (= 100). Ads ran in US, DE, FR only during Week 2. The divergence from control markets is the visual proof of Adzap's impact.
Control decay (0.40× W2/W1) applied per market to isolate incremental sales. All three markets cleared breakeven : including developer net after Steam's 30% revenue share.
Average daily sales in Week 2 (Apr 6–12) as a % of Week 1. Steam sales are frontloaded — every market drops. The question is by how much. Every test market held above the control average.
ROAS-positive acquisition for Steam games, targeting Steam gamers on mobile ad inventory through a proprietary targeting engine.